As for the arc of the Voxel trilogy itself, I think that the skills and team dynamic that has been happening through the three games is really something that I'm quite proud of. So, I'm happy for that project to be able to release and also find success. That was the game where, during the pandemic, everybody stayed at home a lot, and we were able to work together through that time - a really difficult time. It all really came together during the pandemic with Echo Generation. We can really see how we've evolved in terms of not only the art style but also just in terms of the skills and the team dynamic. Originally, the team from Riverbond, mostly Martin and I-but we also had two artists, Danielle and Simone, who are still with us right now on Ravenlok and our future projects as well. Q: Looking back at Riverbond, Echo Generation, and Ravenlok, what are you most proud of and why?Ī: I guess the thing that we realized at the end is that we've really been building on our skills.
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